Wednesday 10 November 2010

Playing Make-Believe with James Bond 007: Blood Stone

Playing Make-Believe with James Bond 007: Blood Stone - PC Feature at IGN if(typeof _comscoreGuard == 'undefined') { document.write(unescape("%3Cscript src='" + (document.location.protocol == "https:" ? "https://sb" : "http://b") + ".scorecardresearch.com/beacon.js' %3E%3C/script%3E")); }if(typeof _comscoreGuard == 'undefined') { COMSCORE.beacon({ c1:2, c2:"3000068", c3:"", c4:"http://uk.pc.ign.com/articles/112/1126941p1.html", c5:"", c6:"", c15:"" }); var _comscoreGuard = new Object(); } if(typeof _omniGuard == 'undefined') { document.write('#Layer1, #Layer1 IMG {position:absolute; visibility: hidden; z-index:10;} #corp-networkBar { width: 100%; margin: 0 auto; text-align:center; background-color: #000; background-image: url("http://common.ignimgs.com/assets/imgs/corp-networkbar-bg.gif"); background-repeat: repeat-x; border-bottom: 1px solid #000; height: 20px; }#corp-networkLinks { width: 974px; margin: 0 auto; text-align:right; padding-top: 5px; font-family: Arial, Helvetica, sans-serif; font-size: 9px; color: #ccc;}#corp-networkLinks a, #corp-networkLinks a:link, #corp-networkLinks a:visited, #corp-networkLinks a:active { text-decoration:none; color: #bebebe; padding:3px 10px 0 10px; }#corp-networkLinks a:hover { color: #fff;}IGN Entertainment Games: IGN|GameSpy|FilePlanet|TeamXbox|CCG|GameStats|Direct2Drive|What They Play|Battlefield Heroes Search IGN IGN Web IGN Web Powered By Google Inbox 0 My Newsfeed 0 My Profile My Games My People My Blog Private Messages Settings Subscription Services Sign Out What are you playing?
PostCancel140 characters left Join the IGN Community!Log In | Register |  Home       My IGN       Xbox 360         Browse Xbox 360 Games Reviews & Top Games Upcoming Games All Xbox 360 Games » Xbox 360 News & Updates Top Stories Previews News   Videos Images All Xbox 360 Updates Xbox 360 Game Help IGN Game Guides Reader Walkthroughs Cheats & Codes Xbox 360 Community Message Boards Blogs Xbox Live Xbox Live Home All Xbox Live Updates Xbox Live Games PS3         Browse PS3 Games Reviews & Top Games Upcoming Games All PS3 Games » PS3 News & Updates Top Stories Previews News   Videos Images All PS3 Updates PS3 Game Help IGN Game Guides Reader Walkthroughs Cheats & Codes PS3 Community Message Boards Blogs PlayStation Network PSN Game Reviews Upcoming PSN Games All PSN Games Wii         Browse Wii Games Reviews & Top Games Upcoming Games All Wii Games » Wii News & Updates Top Stories Previews News   Videos Images All Wii Updates Wii Game Help IGN Game Guides Reader Walkthroughs Cheats & Codes Wii Community Message Boards Blogs PC         Browse PC Games Reviews & Top Games Upcoming Games All PC Games » PC Gaming News & Updates Top Stories Previews News   Videos Images All PC Updates PC Game Help IGN Game Guides Reader Walkthroughs Cheats & Codes PC Community Message Boards Blogs FilePlanet Play Game Betas Play Free PC Games   Play Game Demos Download Mods & Patches IGN Partner: Direct2Drive Download & Buy PC Games Games Under £10 DS      Browse DS Games Reviews & Top Games Upcoming Games All DS Games » DS News & Updates Top Stories Previews News   Videos Images All DS Updates DS Game Help IGN Game Guides Reader Walkthroughs Cheats & Codes DS Community Message Boards Blogs PSP      Browse PSP Games Reviews & Top Games Upcoming Games All PSP Games » PSP News & Updates Top Stories Previews News   Videos Images All PSP Updates PSP Game Help IGN Game Guides Reader Walkthroughs Cheats & Codes PSP Community Message Boards Blogs Reviews      Recently Reviewed PC: F1 2010 DS: Super Scribblenauts iPhone: Modern Combat 2 X360: MySims SkyHeroes PC: NBA 2K11 All Recent Reviews » Upcoming      Top Upcoming Games X360: Gears of War 3 X360: Call of Duty: Black Ops X360: Fallout: New Vegas X360: Fable 3 PS3: Infamous 2 All Upcoming Games » News      Latest Headlines Movies: Flash Script Nearly Done TV: Doctor Who in America DS: Omega Five Heading for 3DS Xbox360: Reach Matchmaking Dated PC: BioShock 2 DLC Canned for PCAll Top Stories | All Updates » Guides      Walkthroughs & Guides Xbox 360PlayStation 3Nintendo Wii PCNintendo DSSony PSP All Walkthroughs & Guides » Game Help Community Game Help Message BoardGeneral DiscussionSubmit a Walkthrough or Upload via FTP Cheats      Browse Cheats & Codes Xbox 360PlayStation 3Nintendo Wii PCNintendo DSSony PSP All Cheats & Codes » Game Help Community Game Help Message BoardGeneral DiscussionSubmit Cheats & Codes » Movies      Browse Movies ReviewsTrailersNewsRelease Dates All VideosGames to FilmAll Latest UpdatesAll Movies » DVD & Blu-ray Blu-Ray ReviewsDVD Reviews Upcoming Blu-RayUpcoming DVDs Blu-Ray Home | DVD Home Community Message BoardsPodcasts Blogs TV      Latest UpdatesReviewsPreviewsNewsAll TV Shows » Clips & VideosTV ListingsMessage BoardsPodcasts Comics      Latest UpdatesComic Book SeriesReviewsNewsPreviews FeaturesCharactersToysBoardsPodcasts Video      Video Series Daily FixIGN_StrategizeRewind Theater Jace Hall ShowIGN HypeAll Video Series » Trailers & Clips Game PreviewsGame Reviews Movie TrailersSubmit Your Videos Movie ReviewsIGN OriginalsAll Videos » More      More Games Free Games iPhone Games Sports Games Game Sites PlayStation 2 Retro Games All Platforms » More IGN Sites Gear Music StarsEvents & Conventions Community & IGN Membership All Boards All Blogs All Podcasts IGN Accounts IGN Insider IGN Founders' Club Recent ReviewsHalo Reach: Best of the Series?Dead Rising 2: Brrrraaaaaains!PS Move: Motion of the Ocean James Bond 007: Blood StonePC #facebook-like {float:left;} Release Date: TBA 2010 More Info Also Known As: Blood Stone, James Bond 007 Driving Action Project [untitled], James Bond 007: Bloodstone
Also on: X360, PS3, DS
Genre: Action
Publisher: Activision
Developer: Bizarre Creations
RP for Rating Pending For more info visit the James Bond 007: Blood Stone Profile » Game Highlights Videos Images Walkthroughs Cheats All Articles Message Boards #Layer1, #Layer1 IMG {position:absolute; visibility: hidden; z-index:10;} Playing Make-Believe with James Bond 007: Blood Stone An interview with Bizarre Creations' Peter Collier about translating the big ideas into minute-to-minute gameplay.showUSloc=(checkLocale('uk')||checkLocale('au'));document.writeln(showUSloc ? 'US, ' : ''); October 9, 2010by Michael ThomsenLATEST IMAGESView all 14 images » LATEST VIDEOSView all 8 videos »

Bond games have been a microcosm for the strengths and weaknesses of videogames. The concept of the seductive and crafty spy is perfectly suited to the language of interaction. Stealth, spectacle, exotic locations and punny one-liners have all become well-defined tropes in gaming. For all that promise, translating those game ideas into actual mechanics has been a great challenge, with a long history of games that could reasonably be described as under performers. Bizarre Creations' James Bond 007: Blood Stone aims to not outrun that past precedent but prove that, in the absence of the failed movie that was supposed to accompany Blood Stone, games can be a rich enough entertainment by themselves. At New York Comic Con I spoke to Peter Collier, a level designer at Bizarre (with a fine game design blog of his own), about the challenges of translating great ideas into minute-to-minute gameplay.

IGN: One of the most impressive things about Blood Stone is the way it switches from shooting to melee, to boat racing, to car driving. How did that affect development? Did you have different designers making different sequences, or did everyone work on everything?

Peter Collier: We had different level designers working on different parts. We had one level designer that specifically did the driving levels and worked closely with one of the gameplay programmers to deliver on those levels. We found it was better to specialize on a particular area individually to get the best results. I tended to focus on a lot of the combat encounters and other level designers focused on the stealthier levels. We found that was the best way to approach things.
More James Bond 007: Blood Stone Videos
IGN: What issues affect level design when you've got to accommodate both cover shooting and an up-close melee system?

Peter Collier: It's interesting, the takedown system we've got—we feel it adds an extra layer of strategy to cover combat. Before all you could do was stay behind cover, shoot, and move on to the next piece of cover. When we design the layout of cover we've got this risk-reward thing—is it worth the risk to sprint over there to take out that guy and then use the focus mode to take out the next one in the open? With that extra layer of strategy involved it means extra design elements need to go into it in the way you lay out cover and the spacing between cover. That's on top of the regular things you need to do with level design like branching options to suit different player styles. Giving players stealthier routes if they're inclined to that kind of play, as well as supporting all-out guns blazing routes.

IGN: It seems a lot of the areas you're showing here are more confined. There are a lot of narrow corridors and medium sized rooms with lots of cover that kind of push you towards using the takedowns much more frequently.

Peter Collier: There are a few larger shootouts in larger areas, but yeah you're right. We wanted the player to have a cinematic experience. The narrative's important; we wanted to push the player through the narrative. We don't want it to be particularly long and drawn out. Bond's not about that. It's a very high action franchise, what they do in the films and stuff. It has got an element of linearity to it, but for us the experience is king above anything else. It's not an overly technical game. You're not going to be punching in lots of buttons to do combos and takedowns. It's a very simple takedown system, it's more about how and when you use it.

What would James Bond do?
IGN: That leads into another question I want to ask. It seems like Bond can take a lot of damage here. I just saw someone in a room with three or four enemies just pop out of cover and bull rush all of them, he get shot a lot and without any big penalty. Did you play around with the damage levels during development to see how that would affect the way players would want to use different tactics in different situations?

Peter Collier: We experimented with a lot of that stuff, made a few mistakes, learned from those mistakes, and came to this conclusion. The thing is the Bond audience is very broad, you're not just catering to hardcore gamers. On the lower difficulty setting, like right now we're showing everything on Recruit, which is the easiest setting. That does mean you can absorb a lot of damage, so that makes it easier to cover large distances to take enemies down. The later difficulty settings, especially the 007 difficulty, is really punishing. You really have to be careful anytime you run towards enemies, you have to make sure you use the smart phone to get the layout of patrol routes and things like that. We've had to really think about accessibility to the audience. Experience is king for us. If the player feels like Bond, then that's really, really good for us. Of course you've got to make sure there's a challenge to the gameplay. We hope we've charted that side very well.

IGN: Are you worried about the cursed nature of the IP? Since the original GoldenEye no one's really had much creative success with the Bond license. Even the games that have sold decently have sort of evaporated culturally without any lasting impact.

Peter Collier: They've got a very patchy history, the Bond games. I think the Bond games that have been successful have demonstrated the authenticity of the Bond experience that fans want. Everything or Nothing, for example, that gave a variety to players and I think fans appreciated that. GoldenEye was just a very solid experience in terms of delivering an authentic Bond feel. Other games maybe haven't delivered on that authenticity. Perhaps there's been too much shooting or things like that. That's one of those things we've done with Blood Stone. We've really designed it in a way that really encourages players to play in a very physical way, to step out of cover—to not play the whole game in terms of going from cover to cover to cover to cover. That's why we have this extra layer of melee.

IGN: Did you think about using the GoldenEye concept of adding new objectives to levels on higher difficulties, so that the better you got at the game the more of the environment you're able to explore?

Peter Collier: It was definitely a consideration. We looked at all the Bond games and what they offered, but really the main inspiration for us was looking at the recent Bond films and looking at what it is that makes it Daniel Craig's. The conclusion we came to is a more cinematic experience, there's not really that element of unlocking different skills or anything. You're Daniel Craig right from the start. While you're missing out on that progressive element, maybe that detracts from the feeling of being Bond if you start at the beginning of the game and are in any way limited.

IGN: Are you nervous about releasing the game independently without any big movie behind it?

Peter Collier: No, not really. Obviously as a Bond fan I want there to be more Bond films. But it's given us an opportunity to stand out as an entertainment medium. Perhaps games can start to become more of an equal partner to film in entertainment franchises.

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Most recent contributions for James Bond 007: Blood Stone: Loading contributions... SHARE THIS ARTICLELike This Article#Layer1, #Layer1 IMG {position:absolute; visibility: hidden; z-index:10;} Game DetailsGet ESRB InformationGet PEGI InformationBlood StoneBlood StoneBlood StonePublished by: ActivisionPublished by: ActivisionPublished by: ActivisionDeveloped by: Bizarre CreationsDeveloped by: Bizarre CreationsDeveloped by: Bizarre CreationsGenre: ActionNumber of Players: 1-16Release Date:
US:November 2, 2010
Release Date:
Europe:TBA 2010T for Teen: aTobacco Reference, Blood, Mild Language, Mild Suggestive Themes, ViolencePEGI: RPAlso Available On: Nintendo DS, Xbox 360, PlayStation 3Also known as: Blood Stone#Layer1, #Layer1 IMG {position:absolute; visibility: hidden; z-index:10;}var gobId="81082"; #afc-300w {clear:right; width: 300px; height: auto; margin:12px 0; overflow: hidden; background: #fff;}#afc-300w .afc-hdr {color: #73767B; text-align: right; margin: 0; padding: 0;}#afc-300w .afc-ad {float:left; width:100%;}#afc-300w p {margin: 0; padding:6px; font:normal 12px arial,helvetica,sans-serif; line-height:18.12px; color:#000;}#afc-300w a {font-size:11px; }#afc-300w a:first-child {font-size:13px; }Sponsored LinksAround the NetworkJames Bond 007: Blood ... at IGNJames Bond 007: Blood ... at GameSpyJames Bond 007: Blood ... at GameStats Latest PC Games FeaturesFinal Fantasy XIV Review: In ProgressIGN UK Podcast #54IGN AU Pubcast: Ep. 4Free Bytes: Turbo Turbo TurboWanted: IGN's GTA V Wish List #Layer1, #Layer1 IMG {position:absolute; visibility: hidden; z-index:10;}#Layer1, #Layer1 IMG {position:absolute; visibility: hidden; z-index:10;} if(typeof _comscoreGuard == 'undefined') { document.write(unescape("%3Cscript src='" + (document.location.protocol == "https:" ? "https://sb" : "http://b") + ".scorecardresearch.com/beacon.js' %3E%3C/script%3E")); }if(typeof _comscoreGuard == 'undefined') { COMSCORE.beacon({ c1:2, c2:"3000068", c3:"", c4:"http://uk.pc.ign.com/articles/112/1126941p1.html", c5:"", c6:"", c15:"" }); var _comscoreGuard = new Object(); } DM_addEncToLoc("genre","action");DM_addEncToLoc("moviegenre","");DM_addEncToLoc("property","ign");DM_addEncToLoc("platform_id","20114");DM_addEncToLoc("dechannel","ignpc");DM_addEncToLoc("object1_id","81082");DM_addEncToLoc("object2_id","");DM_tag();if(typeof _omniGuard == 'undefined') { document.write(' IGN.com: Editorial Staff | Review Guide | Send us News | Sign Up for Email Updates International: Australia | Ireland | United Kingdom | United States Hot Games:Halo: Reach | Gears of War 3 | Call of Duty: Black Ops | Fallout: New Vegas | Fable III  | Top Searches IGN Entertainment
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